While the reality effects of photography had forced a re-evaluation of the conventions and concerns of painting as well as of perception in the mid 19th century, the realistic aspirations of recent visualization and experiential technologies (e.g., in animation, gaming, immersive environments, mixed / augmented reality) are forcing us to reconsider our registers of the 'real' in our media and our everyday lives.
The confusing of the real and the virtual through seamless transitions and the perpetual obfuscation of the edges that demarcate them are increasingly the focus of scientific research as well as of creative works. The improvisational nature and interference potential of such 'reality jamming' - i.e., this pressing together of the real and virtual in a context where their distinctions are deliberately obscured - open further possibilities for research, scholarship and creative production.
In this theme, we also seek to encourage artists and researchers to explore the ways in which the 'virtual' presences and experiences of folklore, religious beliefs, magical rituals and science and media-fiction interact with and counteract the lived experiences of the 'real'. Scholarly presentations, art works and research in the areas of virtual, mixed and augmented reality, not restricted to the technological platforms and equipment that enable such experiences, are especially encouraged