Abstract


From sketches to scenes: how to developed games

Denise Bandeira, Michelle Aguiar, Helio Galvao Ciffoni

This article describes closely the interference aspects on game scenery conception, development and creation according to Concept Art criteria. Emphasizes creation and production steps from a historical perspective based on elements research in order to define stylistics and conceptual approach on games scenery considering a Educational RPG. From sketches to scenes elaboration and 3D Modeling, every aspects of creation are examined, in a way that Art and Technology converge, from the artistic expression concatenated with new technologies, media and tools to produce the graphical desired outcome. Points necessities and skills on human resources capability and technological innovation to bring the expected results on image insertion in the whole development and production process of a Educational RPG.



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